local CSLuawenying = fk.CreateSkill {
  name = "CSLuawenying",
}

Fk:loadTranslationTable{
 ["CSLuawenying"] = "稳赢",
 [":CSLuawenying"] = "准备阶段，你可以执行一个“游戏开始时”时机。",
}

CSLuawenying:addEffect(fk.EventPhaseStart, {
  can_trigger = function(self, event, target, player, data)
    return player:hasSkill(CSLuawenying.name) and player.phase == Player.Start
  end,
  on_use = function (self, event, target, player, data)
    local room = player.room
    room.logic:trigger(fk.GameStart, player)
  end,
})


  return CSLuawenying